Codenames
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it's fun to figure out the clues.
Contents:
- 16 agent cards in two colors
- 1 double agent card
- 7 innocent bystander cards
- 1 assassin card
- 40 key cards
- 1 rulebook
- 1 card stand
- 1 timer
- 200 cards with 400 codenames
Recommended age: 10 years and up